Art && Code 3D offered five blocks of two-hour, à la carte workshops. These intensive, hands-on sessions were led by renowned experts and cover a wide range of topics, from beginner to advanced levels. To maintain an intimate educational atmosphere, attendance at each workshop was strictly limited, on a first-come, first-serve basis.

1A: Using the Kinect with Processing
1B: Algorithms for Point Clouds and Other 3D Data
2A: Getting Started with the Kinect for Windows SDK
2B: Introductory Teledildonics with the Kinect and Arduino
2C: Teaching Kids Programming with Scratch & Kinect
3A: 3D Scanning with Structured Light Projectors
3B: Using the Kinect with OpenFrameworks
4A: Calibrating Projectors and Cameras: Practical Tools
4B: Using the Kinect with Max/MSP/Jitter
5A: Using the Kinect with Pure Data
5B: Kinect-Based MoCap for Flash and AfterEffects