2A: Getting Started with the Kinect for Windows SDK

Saturday October 22, Giant Eagle Auditorium (Baker Hall) @ 10:45a - 12:45p

In this interactive 2-hour workshop, you will learn the basics of the Kinect for Windows SDK, see some examples of interesting and inspiring Kinect applications, and get your hands dirty creating a basic Windows program for your Kinect. This workshop is hands-on (or hands-off, since we’re talking about Kinect!) so come prepared to write some C# code for Kinect on your Windows 7 laptop.

Workshop leader, Kinect hacker/author/speaker Joshua Blake brings a unique experience and perspective to this session. As a Microsoft MVP and author of Natural User Interfaces in .NET: WPF 4, Surface 2, and Kinect, Joshua has deep working knowledge of Microsoft’s development tools and metaphors; as founder of the OpenKinect Community, Joshua is also well-versed with alternatives to Microsoft’s SDK and is deeply involved in the various Kinect communities.

And those peeps lurking in the back of the room? They’re the ones who actually made the Kinect for Windows SDK. Stewart Tansley and colleagues from Microsoft Research will be on hand to help.

Recommended levels: Intermediate & Advanced. The workshop will be presented using C# and WPF. To participate in the hands-on portion, you should be comfortable with C#. Experience with WPF or Silverlight is recommended but not required.
Recommended hardware/software:

Hardware:

  • Kinect for Xbox 360 sensor
  • Laptop with a dual-core, 2.66-GHz or faster processor
  • Windows 7–compatible graphics card that supports DirectX® 9.0c capabilities
  • 2-GB RAM (4-GB RAM recommended)

Software:

Please have Microsoft Visual Studio (2010 edition) already installed before the workshop.
We will help you install the Kinect for Windows SDK if necessary, but you can save some time by installing it beforehand.

Kinect for Windows SDK beta Code Camp participants. (Courtesy Microsoft Corporation)

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